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Capturing Image with USB Camera using Java

Hello everybody

I've found a GStreamer-java project, which helped me to implement USB Camera screen capture functionality using Java. I am using Logitech HD C270 Webcam and Ubuntu 10.04 LTS - Lucid Lynx.

not sure if it's still working after possible GStreamer-Java version updates... perhaps can be corrected if not.

import java.awt.Dimension;
import java.awt.GridLayout;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.image.BufferedImage;
import java.awt.image.DataBufferInt;

import java.io.File;
import java.io.IOException;

import java.nio.IntBuffer;

import java.util.Date;

import javax.imageio.ImageIO;
import javax.swing.ImageIcon;
import javax.swing.JButton;
import javax.swing.JFrame;
import javax.swing.JLabel;
import javax.swing.SwingUtilities;

import org.gstreamer.Caps;
import org.gstreamer.Element;
import org.gstreamer.ElementFactory;
import org.gstreamer.Gst;
import org.gstreamer.Pipeline;
import org.gstreamer.State;
import org.gstreamer.elements.RGBDataSink;

* Prototype of image capturing mechanism.
* @author neo
public class ImageCapture {

   private static Pipeline pipe;
   private static BufferedImage currentImage = null;
   private static JLabel currentImageLabel = new JLabel();

   public static void main(String[] args) throws IOException {
      args = Gst.init("SwingVideoTest", args);
      pipe = new Pipeline("pipeline");
      ElementFactory.make("videotestsrc", "source");
      final Element videosrc = ElementFactory.make("v4l2src", "source");
      final Element videofilter = ElementFactory.make("capsfilter", "flt");
         "video/x-raw-yuv, width=640, height=480"));

      SwingUtilities.invokeLater(new Runnable() {

         public void run() {
            RGBDataSink.Listener imageCaptureListener =
               new RGBDataSink.Listener() {
                  public void rgbFrame(boolean isPreRollImage, int width,
                     int height, IntBuffer rgb) {
                     currentImage = getBufferedImage(width, height);
                     copyDataToImage(rgb, currentImage, width, height);

                     // one way to display image on JPanel
                     ImageIcon icon = new ImageIcon(currentImage);

               private BufferedImage getBufferedImage(int width, int height) {
                  BufferedImage bufferedImage =
                     new BufferedImage(width, height, BufferedImage.TYPE_INT_RGB);
                  return bufferedImage;

               private void copyDataToImage(
                  IntBuffer rgb, BufferedImage image, int width, int height) {
                  int[] pixels = ((DataBufferInt)image.getRaster().
                  rgb.get(pixels, 0, width * height);

         final RGBDataSink videosink =
            new RGBDataSink("rgb", imageCaptureListener);

         pipe.addMany(videosrc, videofilter, videosink);
         Element.linkMany(videosrc, videofilter, videosink);

         final JButton captureButton = new JButton("Capture");
         captureButton.addActionListener(new ActionListener() {
            public void actionPerformed(ActionEvent evt) {
               String outputFileName = "output-"+(new Date().toString()+".png");
               try {
                  ImageIO.write(currentImage, "png", new File(outputFileName));
               } catch (IOException e) {
                  System.err.println("File write error");

         // Now create a JFrame to display the video output
         JFrame frame = new JFrame("Swing Video Test");
         frame.setLayout(new GridLayout(2,1));
         currentImageLabel.setPreferredSize(new Dimension(720, 576));

         // Start the pipeline processing


Another version, that just makes photos in irregular random intervals, to be useful it should be adjusted or even enhanced.

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